Sound, Menu , Passive Weapon Slots, Explorable Dungeon, aggressive critters in the River




This Update contains loads of bugfixes, including the sound options and behavior of swimming enemies. It improves the character's water physics and adds passive weapon slots that hold any weapon you equipped but aren't wielding right now. It adds a few visual improvements, dialing back the Depth of Field and improving on snow rendering. The default music has been replaced, more of that to come soon.
Additionally some customization options have been added for the camera sensitivity. The character now has spatial sounds for footsteps and weapon swings. The particle systems are being replaced with custom particle shaders for a cleaner look.
The cave systems underneath the Forest are now accessible in the correct direction, Debug access from the back entry is still available, but not needed anymore.
Files
Get The Herald's Tale
The Herald's Tale
Test Build of a soulslike-exploration-rpg. Currently you can mostly run around and explore the area.
Status | In development |
Author | Zeel'sGames |
Genre | Action |
Tags | 3D, Atmospheric, Fantasy, Low-poly, Singleplayer, Unity |
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